In early 2017, Edmund McMillen was on the verge of releasing a new update for The Binding of Isaac, the designer's weird and gross Zelda-inspired roguelike loosely inspired by the upsetting religious experiences of his upbringing. What started as an experiment became an unexpected hit, and over time, took its toll. He wanted to move on. Back then, McMillen told me this was an effort to "close the book on [Isaac]." That was over four years ago, and last week, McMillen released a new update, Repentance, for The Binding of Isaac.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/93wevy/10-years-after-release-edmund-mcmillen-cant-stop-working-on-binding-of-isaac