120 Games, 1 Goal - Pile of Shame: 0


@gio @Concrete I’ve never even heard of this before, but can totally see how it would be that kind of game for you guys. It definitely looks like a deep numbers game as opposed to flashy graphics from that website, which I would be totally digging if I was into wrestling. Would it be fair to call TEW the dwarf fortress of wrestling games, or am I way off in that?

@Supa_Kappa yeah that’s fair. I absolutely loved the Wii U one, so I’m not totally green going into the systems at least, but boy that voice acting really put me off straight away. I mean I love European accents, but damn.


Admittedly I have never played Dwarf Fortress. Like, I know it and such but hard to say if there are any real parables. I would say the math isn’t totally hard to rig in your favor if you are min/max-ing. It can be a sandbox or you can have it set-up where the owner gives you goals. Definitely akin to Football Manager. All my touchstones are within the sports sim genre so it seems like little help.


Shamelog #041 - It’s Time For A Break

Part of doing a long term project is about feeling how it ebs and flows. Right now, I’m really not feeling this project, or to be honest, playing games altogether. I don’t want to feel like I’m pushing it - doing a project that is “play games” shouldn’t feel like work.

About a month ago I started playing around with GameMaker Studio, and have begun a Udemy tutorial on basic game design. I’m honestly loving it, so much so that right now, I’d rather do that than play games. I want to grab a hold of that and run with it, rather than waste the opportunity.

I’ve really enjoyed doing this project, but I’ve really got the itch to make something again. I’ve done a few things in the past - created apps, written magazines, ran a failed Kickstarter, started a website - but I haven’t really made a game properly yet. Which is weird, because I have so many (probably terrible) ideas running around my head, and I truly love the medium, so really, why not?

For years now, I’ve had this reoccurring nightmare every few months or so. I’m back in high school fresh after the holidays, the bell goes off to go to class, and I realize I don’t have my timetable. I have no idea what class I’m going to, what room it’s in, what locker is mine, nothing. I panic, and then I wake up.

Last week, this occurred again, though with a twist. The bell rang, and I pulled my timetable out of my pocket. I headed to class, ready to start. Granted I didn’t have any books or anything to write with, but instead of feeling panic, I felt a weird confidence. That feeling has stuck with me since. I didn’t quite get it right this time, but next time, I’ll be ready. I’m on the right track.

If that’s not my head telling me something, I don’t know what is.

Between that and the fact that I’ll be moving house again in a couple of weeks into our newly built home (!) there isn’t going to be much time for gaming for a while. I’ll be back, probably in the next couple of months when things settle down a bit, but for now… yeah. It’s time to step back.

Thanks for following along with me so far. See you soon!

Games Left to Play: 105
Currently Playing: Nothing For A While!
Budget Remaining for 2018: $300


Sad to see the journey stop for now. Love the way you write and loved an avenue to discuss some older games. So friggin’ difficult to just bring something from the depths of 2014 or something and expect to strike up a conversation about it.

Wouldn’t hate if you ever popped in here or the indie dev section to talk about your progress on the game making front.

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Hey thanks dude! It’s not gone forever, just in hold for a while, so I will be back :wink: I’ve lurked around some indie dev forums and some of the game jam threads here quite a bit but never posted, hoping to get more involved on that front for sure!


Shamelog #042 - We’re Back Baby!

Welcome back to this insane project! After a couple months break in which I packed up a house, moved to a newly built one and unpacked again, we’re back to your regularly scheduled deep dive into old games. It took a long time to finally unpack everything and be properly set up once more, but it is so worth it - turns out having a kitchen, a shower door, floors that don’t creak and air conditioning is pretty great! Not so much the “in debt for what feels like the rest of your life” thing though, but you take the good with the bad yeah?

In order to get comfy in our new home, I did what any normal person would do - spend a ton of time locked in a single room staring at screens.

That is normal, right?

Anyway, I took the opportunity to christen my new games room by replaying a couple of my all time faves - Fire Emblem Radiant Dawn and Nier Automata. This time through FE:RD was my 10th time through according to my NG+ save files, and weirdly enough, it just never gets old. I’ve talked about it briefly before, but the twists in this story along with its political machinations make it the best in the series to me - plus, manipulating and maxing out those numbers are just so satisfying.

I used the excuse of “needing to play through again to see the DLC” for Nier Automata, but the truth is I just wanted to see that story and be with those characters again. After deciding to just mainline the story to get through to the end to see said DLC, I promptly spent 65+ hours doing every side quest, finding (and upgrading) every weapon, grinding out plug in chips for the perfect ability set, hunting down all the secrets and just simply enjoying the world. Still haven’t played through ending E this time round though… I just can’t y’all.

It wasn’t all just old favourites though - I tried a bunch of games on the list, many of which I found just weren’t for me. All Walls Must Fall was released recently, and while it’s aesthetic and ideas were cool, I just couldn’t get into its particular brand of turn based combat and time-shifting shenanigans. The Room 2 is a cool puzzler for iPad, so much so that it is very similar to the first - while I enjoyed the original, it kind of was a one and done thing for me. I should have probably listened to the people I follow regarding Xenoblade Chronicles 2 - I loved X on the Wii U, but this isn’t like that at all - I just can’t get passed that voice acting, and the art style isn’t doing it for me weirdly enough. ICO no doubt has its place among the history books, but I think if anything I need to just play Shadow of the Colossus (likely on PS4) to understand the Ueda game. Ninja Pizza Girl is probably the one I liked most from this bunch, given it’s message and gameplay mechanics regarding bullying, but a 2D platformer needs to be really special to hold my attention. Finally, I’m almost sad to say that Red Dead Redemption simply isn’t for me. Despite loving GTA 3/Vice City/San Andreas back in the day, I almost hate played through GTA V, and RDR is a step back from that. I’ve never been a western type - the only western media I’ve ever consumed is Westworld - and after playing a few hours of this game, I could not care less about it’s systems, gameplay, characters, nothing. I’m so glad it’s some peoples’ game of the generation, but it’s just not for me.

I did latch on to one game so hard however that I 100%’d it and played through the DLC/standalone game - Assassins Creed IV: Black Flag and Freedom Cry.

I see why everyone loved this game when it was released. While everyone was sailing through the reportedly empty & repetitive Sea of Thieves, I was happily making my way around the Caribbean, looting and pillaging and rescuing and upgrading. It is simply a beautiful place to be in - the water tech is fantastic, the storms are fierce and the colours are just so vivid. The story was pretty great all things considered, and being a self confessed modern day AC apologist, the “work for Abstergo game studios” schtick worked for me. Edward was a good main character, albeit a retread of a hundred protagonists; Blackbeard was phenomenal, easily taking the spotlight in every scene he was a part of; despite that, Mary Read and Anne Bonny were easily the most interesting characters that I actually cared for through the end of the game. And yes, the sea shanties were brilliant.

As much as I enjoyed the main game, it was Freedom Cry that ended up being the pinnacle of the experience. A smaller, contained story about something very specific, housing enough side content and upgrade paths to be fun without overdoing it, with a smaller world that felt large enough to hide secrets while small enough to not get too lost in. It really was a fantastic distillation of what Assassins Creed is (or was, at least) in a way that sums up the best parts of the massive series. If there’s one you ever want to play, let it be this one.

I don’t know if it was because the team behind Freedom Cry had a longer leash being DLC or what, but they certainly go all in with their focus on black slavery during this specific time in history. Honestly, I want to keep this as spoiler free as possible, but I will say is this - the second-to-last mission is the most successful blend of mechanics and storytelling, and the most satisfying/devastating sequence I’ve played in a game, for a long time - leading the final assassination to be the first one ever that I truly felt desperate to execute. This DLC most definitely deserves its place as a standalone game, and is a game I will remember for years to come.

Of course, it wouldn’t be a successful house move without me uncovering a bunch of games in my collection that I’m actually keen to play and belong on this list. For a long time, a lot of my games were stored in boxes in cupboards, so I wasn’t entirely sure of everything I had - now that I finally have space for them, I’ve unpacked everything and am able to see it all clearly.

A copy of Far Cry 2 made itself known to me, and after hearing for so long from Austin Walker/Heather Alexandra/Kirk Hamilton how great this game is, I just can not pass it up. After missing out on CRPGs when I was young, I fell in love with Pillars of Eternity in 2015, so Baldur’s Gate 2 and Planescape: Torment have become classics that I simply have to play - plus, picking them up for $3 each on iPad was a no-brainer. Speaking of Pillars, while I made sure to add kickstarter backed games to this list, I’d totally forgotten that I’d backed Pillars of Eternity 2: Deadfire on Fig, so when the email came through asking me to claim my key I was quite excited. I’d always dismissed it given I’d played the 2 more recent in the series, but The Elder Scrolls III: Morrowind has sat in my steam library unloved for years - it’s alien landscape begs to be explored. Finally, two other Xbox 360 games I’d never gotten to but have found in my possession are Divinity 2: Ego Draconis and Kingdoms of Amalur: Reckoning, a pair of RPGs that have me super intrigued to dive into. There’s even a bunch of others that I’ve decided not to include, like Lost Odyssey, Way of the Samurai 4, Suikoden Tactics, Zone of the Enders and more - all games I’m intrigued by, apparently own, but for now should stay off. Because I totally needed to add games to this already insanely long list.

So, that’s where it’s at. Some games taken off, others added on - but, at the very least, we’re moving forward. Before we go though, a little housekeeping: to help alleviate the feeling of being on a treadmill, I think I’ll cut back to posting once a fortnight instead of weekly, giving me more time to not feel like I have to constantly be playing something (this shouldn’t feel like a job, it’s meant to be fun!) If this still doesn’t work out it might go monthly, but we’ll see how we go.

Well then, that begs the question - what have you been playing lately? Have you managed to tackle any games that have sat on the pile for the longest time, or has God of War/Into The Breach/Battletech/any number of 2018 releases crushed those dreams entirely?

Also… what the bloody hell do I play next?

Games Left to Play: 104
Currently Playing:
Budget Remaining for 2018: $294



Welcome back


Lol thanks dude ;D what have you been playing recently?


A game that my fiancé and I have been playing is Leap Day on iOS… which is a randomly generated platformer that has a new level every day. The only control is tapping to jump. Real simplistic stuff but we have had fun passing my phone back and forth trying to pass some of the more difficult stages.

Also have God of War and Celeste going on at the same time. Not sure how I feel about the former. The later is honestly a lot like Leap Day as far as that overwhelming satisfying feeling when you GET IT.

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Shamelog #043 - Vengeance Mafia

Each of Mafia 3’s DLC is structured to slot into the main campaign, filling out the game with very well produced side content to weave throughout the main missions, each with their own distinct mini-stories to tell and subsequent side content to engage with. Each DLC adds new functions that loop back into the main game, be it proximity mines, slowing down of time while driving/shooting, sniper support and more ways to earn cash.

Faster, Baby!
Faster, Baby! is the most racially focused piece of extra content we get, introducing a new area called Sinclair Parish, a small town focused on keeping their community “an all-white population”. The county is headed up by the f***ing despicable sheriff “Slim” Beaumont, who is your target - not to kill, but to help get behind bars. You’re enlisted by Charles "The Voice” Laveau, a civil rights activist and radio host throughout the main game, who has you team up with his daughter Roxy to hunt down the evidence and protect the black folk of the community. The missions mainly focus on driving missions, which are a blast to play - I thoroughly enjoyed causing mayhem and destruction throughout the towns’ white supremacist parties and other events. Putting that sheriff in his place is extremely satisfying. Post-DLC content involves growing your own weed farm, which involves collecting and splicing different strains of Mary Jane, sold for profit throughout your districts.

Stones Unturned
Lincoln’s war buddy John Donovan returns for a wild CIA Hijinks / Vietnam War related story of a rogue soldier, a haunted past and a missing nuclear bomb. This DLC’s focus is more… explosive… than the other 2, with the final set of missions taking place in what is essentially a corridor 3rd person shooter across a once-thought deserted island. This jaunt comes across as a little lighter toned (maybe a little darkly comedic?) despite the murkiness and horror of it’s war focused theme. The DLC fits thematically with the character of Donovan, for those who know him. The wrapping up of this DLC gives you access to a dart gun, as well as a bunch of Bounty Hunter missions to keep you occupied.

Sign of the Times
Probably the strongest of the 3, Sign of the Times is twisted and sadistic in ways that take full advantage of Mafia 3’s stellar setting and storytelling. The final DLC uses Lincoln’s connection with Father James to build a tale around the fictional Ensanglante cult and new addition Anna. Anna is hauntingly well performed, a character tragically taken advantage of by the Ensanglante, who you attempt to help by figuring out exactly what the hell is going on. Some of the experimental gameplay introduced here is reminiscent of LA Noire, with certain areas involving detective style investigation to find clues and uncover info. The twisted tale had me physically putting my hand over my mouth in horror at one point, with the conclusion of the story feeling satisfying, though bittersweet. Post-DLC story gameplay is a much more cathartic rebuilding of Sammy’s Bar, thanks to the help of Aunt Lily - a much more low-key endeavour, with a satisfying air of finality upon completion.

It’s probably a hill no one else would be willing to climb, but Mafia 3 is better than GTA V. There, I said it. The story and characters kick ass in this game, and the DLC only serves to flesh out the already brilliant 1960s New Orleans setting. The shootouts are fun, the AI being dippy is a positive not negative, and the innovations (street signs that direct you to your destination as you drive, a rear-view mirror on top of the screen, all the extras that can be called in thanks to your capos) hold it above any “modern day” open world game I’ve played. The clear hours of fun I had with the initial game, and now with the experimental successes of the 3 DLCs, only saddens me more that Hangar 13 was shut down earlier this year. The team behind Mafia 3 ought to be proud of what they have accomplished here.

Games Left to Play: 103
Currently Playing: E3 2018!
Budget Remaining for 2018: $294

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