i’ve definitely had issues with this myself, and not just with 2017’s releases, but overall.
i noticed that for me the shift was gradual. i had fallen into a pattern of a need for quick grab 'n go gameplay. sitting down for a quick round of TF2 (and now Overwatch) was far easier than settling down to invest time in a JRPG, or anything else that demanded a save.
as my free time grew shorter as time went on i found myself playing less and less console stuff. i’ve been trying to get back to it lately with mixed results. i’ve been playing more but i feel like i have to carefully pick what i want to put time into. maybe it’s anxiety, idk, but it’s tough.
as for satisfaction and story like austin addresses, it’s definitely a mix of both that’s important. i need the game to be fun and have the story draw me in. sometimes it’s not 100% important (with mario odyssey i’d argue the “story” is discovering what each new world had to offer, so that did it for me.) i really wanted to like dragon age inquisition after hearing how much my friends love that game, especially the story element, but i could not get into the gameplay for the life of me and it ened up back in the unfinished pile.
one of the few games to scratch the itch all around was NieR: Automata. That game just flatout did it for me. The story, the gameplay, everything felt just right. Final Fantasy 15, too. Hopefully I can find more that do as I work my way through my massive backlog of stuff… great piece, Austin!