A Cryptic ARG Suggests a Big 'No Man's Sky' Expansion is Near


#1

The search for deep-space El Dorado continues.


This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/8xa785/a-cryptic-arg-suggests-a-big-no-mans-sky-expansion-is-near

#2

At this point No Mans Skys reputation is such a dumpster fire Hello Games should just move on. There is nothing they can do that will make the majority of people forget that release or forgive it.


#3

I dunno about that. I don’t think they are going to get the critical mass back that it launched with/was hyped with, but I’m really glad they are still improving and adding to it. I haven’t played it since launch but I will probably go back for this. It’s a game I’m very content to wait for them to update and return to.

I’m also not actually convinced that the vitriol for it as widespread as social media/internet might indicate. I have to assume that theres plenty of people like me who played it, it was mostly what we expected, put it down, but are willing to revisit. Theres also an active playerbase they probably want to do right by.


#4

Dunno why people assume No Man’s Sky failed. Like, it didn’t. It was, and still is, hugely successful. And it’s also pretty great too.


#5

I must admit to being a bit confused about the direction the game’s been going in. I thought the original pitch was all about exploring a galaxy, but they’ve been adding things like bases and land rovers that reward staying put instead of exploring. And I never thought they ever had constant multiplayer planned - even the few, very evasive hints they gave before seemed to indicate it would be a random, game-controlled thing where somebody is dropped into your game temporarily for cool effect.

The space freighters are really cool though, I wish they built that concept out more. That seems to fit the galactic exploration theme better. I wonder what’s next!


#6

I wouldn’t say I play No Man’s Sky more than a couple times a month but despite the hoopla around its release I never regretted purchasing it—even at full price. My sessions with it are usually short, mostly little jaunts from system to system, yet it’s oddly, I dunno, reassuring? that I basically have access to a near-infinite pocket universe at any given moment.

I’ve established a base on a planet I named for my best friend, and as I build it out and invite in more NPC specialists it feels cozier by the minute. The glass-walled corridors are nice because you can just lounge there during a rainstorm and watch the drops streak down the windows.

My only real issue with the game is how Sony marketed it as this blockbuster AAA experience when really it’s a neat indie experiment. I suppose Hello could have better communicated this in advance but who knows how much they were or weren’t able to say while under exclusive with Sony.


#7

They said form the (possibly pre-)beginning that updates would change the way the game is played, and the focus of the game, over time.

My only real issue with the game is how Sony marketed it as this blockbuster AAA experience when really it’s a neat indie experiment. I suppose Hello could have better communicated this in advance but who knows how much they were or weren’t able to say while under exclusive with Sony.

Couldn’t agree more, Link. Sony completely threw them under the bus. Took advantage of the hype, gave Hello Games and Sean a huge platform and let him talk possibilities and dreams despite knowing that was a bad idea, and when it launched, they immediately backed off and let Hello Games suffer for it. Sean fucked up, but Sony exploited in a way that makes me upset to think about.

Anyway, I loved No Man’s Sky and have been waiting for That Update that would make me jump back in. I almost did it for building bases, but this one might be the one. It’s been a while and I’m feelin’ like I wanna play it again anyway.