A Fighting Game Thread: For Beginners to Veterans

I’ve always loved the flashiness of fighting games and the stories in them. Started out mostly on Tekken but nowadays I tend to favour Arc Systems style of fighting games and love watching FighterZ in Evo.

Nowadays I just don’t think I have the skill or time to play games online. It’s less fun there anyway than playing on a couch with friends I find though I do still throw out Smash it’s a shame I never found communities to play other fighters with really.

I picked up Granblue yesterday and I’m enjoying it too! Was strictly in a ‘mash the buttons and see what happens’ mode last night, but oh man, it is very fun to mash the buttons with Narmaya and see what happens. Using that stance switch in the midst of combos and specials feels so good.

I’ve also fully come around on those beginner-friendly special move shortcuts–I had a friend over who’s quite good at Smash but has little exposure to traditional fighting games, and is still learning to do special move inputs when we play something like Under Night. However, with Granblue, he was picking up characters and pulling off things like dragon-punch reversals and fireball pressure almost immediately. Felt like the lower execution barrier meant he could bring in the fundamentals that make him a good Smash player, and also start understanding the broader push-and-pull nature and character archetypes of a traditional fighting game (and why I think they’re so much fun) without getting hung up on technical things like doing a DP input correctly. It’s neat!


He has risen

God, OF COURSE he dual wields SMG’s and has mini guns under his cape


So I picked up Granblue Versus and have only put in a couple hours so far, but something about it is really clicking with me. BlazBlue is the only other ArcSys fighter I’ve put any real time into, and while Granblue does feel a bit simpler comparatively, it by no feels like this an ‘easy’ game imo.

Some of the mechanics add an interesting wrinkle that I’m coming to enjoy. Admittedly, I was a bit hesitant upon hearing there was a special move shortcut button and cooldown timers for specials, but both of these mechanics have actually grown on me and add a nice extra touch of risk/reward. And while it’s a fairly simple, I’m really digging the spot dodge/forward evade system they have.

All in all, my first impressions are positive and I’m looking forward to spending more time with it :slight_smile:

It sounds like Zooey’s theme in GBVS will be a more metal arrangement of her Uematsu boss theme from the mobile game, which is the Correct Choice.

The characters look cool, but why the fuck did they decide to call their closed beta test “CBT?”

Capcom :b: ro Tour

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To raise awareness of the value of cognitive behavioral therapy


Most of my very few hours in GG Xrd is with Millia, so I’m very excited to see her return and look super duper awesome

Realizing that Millia is basically Kolin except with a budget.

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I’ve been playing a lot of GB:VS during quarantine and the other day I managed to have my best round of Charlotta yet.

Also why is this her most damaging combo and why does it do 7k

Anyway, if anyone wants to play some matches (PS4), feel free to DM me.

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A lot of characters have combos that do around 7k damage, and with the way that damage scaling works, you almost always want to do H special > H normal > H special > H normal > SSBA, or something like that depending on the situation and the character.

Hey folks, ARMS is having a free trial for the full game for another week or so! This early Switch game was kind of overlooked as it launched between Mario Kart 8DX and Splatoon 2. But it’s a fun, beginner-friendly fighting game that has a pretty neat tutorial. Admittedly there’s very few things in here that translate from other fighting games, but I think it’s a really great game, and it’s free atm, so just wanted to let folks know.


I wish ARMS had been released, like, this year, when the slate is so empty for Nintendo. I guess the free trial indicates that Nintendo feels the same way. Definitely will give it a shot.

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I have a general question: how do y’all find consistent training partners for fighting games?

In Smash I had a friend down the street that I played with almost daily for 6 months, usually online, but that helped me improve a ton. I’m really missing that for Under Night. I’ve found people to practice against on the UNICLR discord, but no one that I’ve played multiple times. It doesn’t help that I can’t go to locals and meet people who are also trying to improve.

TLDR: Is having a consistent training partner a reasonable expectation, or did I get lucky with Smash? How can I find one now?

I mean, basically, you just gotta know more people and play with more people. Finding someone that is completely in sync with you in terms of skill and schedule is incredibly rare, so you have to make up for it with having just way more people to play with when you want to.

There are three avenues to look into: locals, online communities you’re a part of, and online communities dedicated to the game you’re playing.

Locals depend entirely where you live. Growing up in a town of less than 25,000, it was pretty much just who I went to school with and who I knew played video games. Going to a city of <million in uni, I still had to be the one to start and run both local monthly tournaments and weekly meetups (where people just play casual matches/money matches/train etc). But you might luck out.

Of course if you live in a large centre though, just search around. There are probably dozens of meetups every month.

Now that’s, of course, during normal times. In our current pandemic, nearly everything is transitioning to online. Search for those local communities, but also ones that are near you (a state/province or two over, etc.) that you could connect to with a decent connection. I guarantee way more people are up to playing online matches now than ever and, unless that community is run by complete assholes, no one is going to balk at new players joining and looking to play a few matches, in person or online.

Another avenue is to look through other communities you are a part of. Here, for example, but also the discords (like Waypoint’s!) and such. Your mileage will vary greatly and you’re not always going to find people who are the most skilled or dedicated, but you’d be surprised how many people will play even niche games in communities of all sizes.

And if you just want to jump into the deep end, there are tons of discords for fighting games in general, for every niche game you can think of right down to discords exclusively for one character in one game and that’s it. These will be the people who are most dedicated to the game and probably willing to play the game the most, but are also more likely to be a) way more skilled than you (which can be discouraging when you are fighting someone and losing every match) and b) not moderated well, so you can encounter the worst of the worst on it.

No matter which avenue you take, good luck. If you’re looking for nearly daily training, it can be a lot of work just to set things up. But the good news is that now there will be more people than ever looking for the exact same thing, especially in a game that’s still relatively new like UNICLR


As long as you know how to improve, a training partner isn’t necessary.
Obviously you should go to locals if you can, but you can still improve just with playing against random people online and using training mode.

You’re not wrong that you can improve without a training partner, but I think 100% that having a serious training partner can increase your gains exponentially. If you’re playing online, especially against strangers, you can’t get instant feedback on your matches. When I play smash against my brother, I can say “hey you’re rolling from ledge way too much, but I let you get away with it until I need a kill,” and he can implement that thought into his play right away. He wouldn’t get that feedback online with a random. Combos and movement you can improve online, but once you’re taking further steps into fundamentals and psychology having a training partner is massive.


I had a step-brother who I played a considerable amount of Melee with, and while I never got truly good at that game, having someone to play with regularly growing up was a huge help for reaching a point of general familiarization with those systems.

Tried doing the same with DBFZ via my local friend, but we got out of step in experience almost immediately, so I haven’t spent a lot of time with it. It’s not impossible, but trying to become proficient at a fighting game without an acquired enthusiasm or a friend who plays frequently, is incredibly difficult.