A Game That Finds Comfort in the Banality of Death

Funerals are weird. They are a blur, made remarkable by stand-out bizarre moments, like following a hearse down a road, your eyes transfixed by the fact that there is a dead person in that car in front, that you used to know that person, that they are now just flesh and bone and nothing more.

This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/evbgmk/a-game-that-finds-comfort-in-the-banality-of-death
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This is really good. Thanks for this.

Waypoint has been such a good source of cool little indie game experiences that make me feel all kinds of things. Excited to add this to the list.

This is a great article. The game itself looks pretty good too, it reminds me a lot of things like the Ask A Mortician youtube series (and moreso her book) which go into what it’s like working in the death industry and have a similar focus on the ideas of grief and responding to death.