Sean Han Tani has made some of my favorite games. Working with collaborator Joni Kittaka, he made Anodyne, a thoughtful 2D Zelda-style adventure, and my personal game of the year in 2016, Even the Ocean. His new game, All Our Asias (out this week) is a more personal work, made mostly on his own in the course of the last year.
Iāve been going at this a little each day and iām really fascinated by the comfort with which the game exists, itās rare to see a product feel finished, and still carry with it a style that is decidedly contrarian and characteristic of antagonistic, low fidelity environments, but not in a way that feels rebellious, instead almost showing a kind of coziness and humanity with it, an acceptance of self expression.
Deeply fascinated by the aesthetic of the game, and the various layers of presentation. I wish the conversation log would be a little more complex, but thatās about it. Really enjoying this game and its ideas.
having finished this, i think itās a really strong example of how intentionally limiting fidelity can be useful and have its own effect. honestly this deserves to be played by more people.
Thought I would put my take on this game here to not flood the āshow your writingā thread with my posts.
This game is great and while I appreciate the art quite a bit, I have been taken with the way it searches for meaning in ābeing Asianā, so I wrote about my thoughts on the game, and about the construction of the term āAsiaā.