On June 13, 2013 design director Chris Cobb published a piece on Sony's PlayStation Blog called "Ray's the Dead is Brought to Life on PS4." Seven years later, Cobb returned to that blog to publish a follow-up piece: "Ray's the Dead comes to life today on PS4." The Pikmin-inspired project was imagined as an early indie stand out for the new PlayStation 4. It would then spend years in development hell, arriving a few weeks before the PlayStation 5.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/4adxxn/after-7-years-in-development-hell-no-fairytale-ending-for-rays-the-dead