City builders generally lean on a few forms of friction in their gameplay: a need to build and expand and managing the resources that expansion requires. Often times this is handled in a self-contained loop, where resources are generated by certain buildings within the city and then distributed through the infrastructure you build. Airborne Kingdom however asks the question “what if your city was mobile?” How does the stripping of natural resources land differently when your forced to travel from region to region because once you cut down that forest, that resource is completely tapped? We discuss Airborne Kingdom’s resource gathering mechanics, Amnesia: Rebirth’s wrestling with horror tropes, and more on this episode of Waypoint Radio. You can read an excerpt and listen to the full episode below.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/93w53v/airborne-kingdom-takes-the-city-builder-to-the-skies-waypoint-radio