Creative Assembly’s terrifying, true-to-’Alien’ game is on deep discount at the Playstation Store.
This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/vbbdy3/alien-isolation-is-dollar9-on-ps-right-now
One of my favorite games in the past couple of years. I know some people didn’t enjoy it but I had a blast the entire time. It’s like a shot of adrenaline every time you play.
A tremendous game. Yeah, I know it’s overly long, but I was still on the edge of my seat for those 20+ hours. Its atmosphere and sound design were so effective that on more than one occasion I woke up in the middle of the night because I imagined hearing the distinctive thud hisss of the Alien dropping out of a vent and into a room.
Amanda Ripley might be my favourite player character ever, too. The way the button and control stick movements match up with her own actions during certain door opening/hacking segments were a subtle way of putting me in her shoes.
Plus with the DLC, I got to be inside my favourite movie. I’m curious if other people have had that feeling playing games based on their own favourite films.
I’ve actually had this in my Steam library for over a year now but, coincidentally, only worked up the courage to play past the first sighting of the Alien a couple days ago. Last summer when I got to the point where you first see the Alien kill a dude, I noped the fuck out and never touched it again. I’ve logged about 4 hours now and it’s great. Not only is it genuinely terrifying, but it scratches the immersive sim and stealth itches for me, since those are my favourite kinds of games.
In the first sequence where you have to sneak past the Alien in a open room, still without the motion-sensor, the fear that came from knowing that the Alien was in the room with me but not knowing where left me petrified–scared to make any decision that might be the wrong one–in a way that I’ve rarely experienced in games before. When I finally worked up the courage to crawl my way to the elevator, I had to hack the thing in real time. I could hear the footsteps of the xeno growing louder as I did it, but I didn’t know if it was on the level above me or coming up behind me. I finish hacking, jump into the elevator desperately hammering the button to get the thing moving; I turn around and the doors close with the xeno just on the other side staring at me. It was hella cinematic.
In another sequence, I had to sneak past an android who just would not move from hallway I had to get through. I could hear the xeno in the vents directly above me. It was super tight quarters with this android, but I was able to toss a flare to get the android to turn 90 degrees: just enough for me to sneak past and not make any noise that would get the xeno after me.
Those moments are really, really compelling. These are the sorts of gaming stories that stick with me.
It’s actually incredible how much it feels and looks like Alien. Even without that aspect it would still be a fantastic game, but now it’s like a dream come true.
Some of the more brutal trophies I’ve ever seen too, if anyone is so inclined.