Robert Yang wrote a blog-post that expresses a sentiment I find both rare and important to consider when thinking of game-developers as artists.
I haven’t been releasing games lately because I’ve had more opportunities to hang out with my wife and enjoy the warm weather. I still open Unity or Clickteam and play out a few ideas and I’m sure I’ll release many games in the future. I’m more comfortable being flexible like this because I have a grasp of the ideas Yang describes which seem like they would be kinda obvious, but the commercial expectations for games in most game-centric groups is particularly is stifling.
I’m happy to see efforts like The New Jam City event who do some work in showing that making games for profit is only one of many worthwhile motivations.