An Evolving Understanding of 'Sexy' Video Game Ladies


#1

When you look at Soulcalibur's Ivy Valentine, plenty of things may come to mind. She's a tall, dominating (in many senses) fighting game character with an exaggerated pin-up figure and a whip, and she's the subject of Kotaku editor Maddy Myers evolving feelings in a recent piece entitled The Inexplicable Sexiness Of Ivy Valentine. In this episode of Waypoint Radio, Danielle, Patrick and Rob gather to talk about the piece, sexualized ladies in games, depictions of desirable bodies in games and movies, and what it means to reclaim a character for your own, whether they were intended for your demographic or not.


This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/8xpmav/an-evolving-understanding-of-sexy-video-game-ladies

#2

Further expanding on Rob’s point re Dishonored, the fact that at the beginning of Dishonored 2 you don’t come back across the parts of Dunwall Palace you encounter in Dishonored 1 but do when you revisit the palace at the end of the game is a very smart decision as it saves that nostalgia till it can be used for a better effect.

Also, counterargument: The almost completely recycled levels in the otherwise great Daud DLC to Dishonored 1.


#3

Patrik in here trying out for cult leader at 12:56. “…within the emptiness is an opportunity…”