Announcing the Ghoul Gauntlet: A TF2 Halloween Tournament


Hey everyone! I’m proud to announce a new event happening this October!

The Ghoul Gauntlet, A TF2 tournament with a twist. We play competitive formats, but on Halloween maps. That means there will be ghosts, skeletons, and boss fights that will be factored into each match.

Below we have a survey that will help us gauge interest, as well as help us tailor the rules and the map pool. This includes what formats people want to play, what kind of hazards, and more. We will be taking surveys until July 30. After that we will announce the rules and open team registration. So stay tuned for more info! https://forms.gle/SaePrjJnsDW2Jkyr7

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Next to each option is a wiki article if you’re not sure what something means or not familiar with a mechanic. Except for No Restriction Sixes.

No Restriction Sixes (also called MM6s) is a new format created by the RGL. It’s 6v6 but there are not class limitations or weapons bans. And it can be played on a wide variety of game modes.

Later down the road, there will be PUGs to test out formats and maps. If you would like to participate in those, come join the Discord and get the TF2 role. Again, we’ll have more info in the future so stay tuned!

Were these meant to be single options only? I would’ve picked multiple formats if I could.

Also I picked highlander (9v9), though I know that has a huge numbers demand. If we were to pick that, would people be up for using some bots or anything? I don’t remember how good or bad TF2’s bots are so I’m not sure if that’d be a good time.

Yes, these were supposed to be single options on the survey. If there is a demand for multiple comp formats, we’ll definitely take it into consideration, but for now, we’re sticking with one. This is due to the amount of resources we have available right now.

As far as bots go, we can’t use them for this tournament. Even on official Valve maps, bots are not programmed to respond to the hazards. During some boss fights, both teams can’t do damage to each other. This is meant to encourage folks to focus on the boss. Bots are only programmed to shoot at the other team. During a test run for Ghost Fortress, the bots would just ignore the boss and fire at each other, despite the fact that they coudn’t do any damage to them. It caused the match on some maps to play out much longer than usual.

Ah sorry to be clear I meant for like 1st and 2nd preference reasons, but I can see why you’d want to make it clear that we’ll only be doing one style. Thanks for organising this!

Hi everyone!

Just a quick update. After some testing, we have decided to remove 4v4 from the survey.

The reason for this is because eight players isn’t enough to do damage to the boss. Monoculus and Merasmus have a lot of health and players only have two minutes to defeat them. When these bosses spawn, a cease fire is called and the timer will stop on king of the hill maps. This means that the bosses are effectively pausing the game for two minutes because they simply can’t be killed by eight players.

In fact some maps will not spawn the boss until 10 players are on the server and assigned to teams. So because of this, we have removed 4v4 from the survey.

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This sounds like a ton of fun! Can’t wait to participate

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yay!! if anyone wants to play some low stress games to get back in the swing of it, there’s a fair number of folks on the Waypoint discord who play it regularly, along with the Fortress Friday event video_gh0st hosts every Friday.

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