The loading times still being so long is pretty crazy, guess Anthem’s performance is out of tune.
Bad pitch too, Destiny but you get to fly around. I guess somewhere along the line they realized level design just for running and jumping around is hard let alone flying too so you don’t have a lot of levels making great use of like, the one thing differentiating it.
A lot of what Patrick notes here are issues I had with Destiny, I loved the setting and the (extremely 70s) art direction and the music and the atmosphere in Destiny, but the actual writing and story you’d get while actually running around doing stuff was just, like, insanely insultingly bad to me. What a waste of a premise. Anthem seems to have taken that one step further.
They should called the game Dirge.
I don’t know, sometimes these games sort of interest me, I’m not going to act as if I wasn’t hooked on Destiny for a couple of months, but Anthem is something I think I was always going to be really cynical about. The color palette and all, it always looked like videogame.jpg caliber stuff to me, it’s really disappointing now that I read this and read about the game’s back story more and how cool all of that sounds.
And @Foxtrot is right. I do think Destiny and its sequel are bad games but the basic foundation is solid. The foundation with Anthem is Destiny but you can fly, but not quite as much as you might want to. Destiny’s main problem was lack of content, but this is pretty rough stuff.
All these years of work and it’s just another $60 nothing attempt at what Warframe does for free. Though I’m assuming like with a lot of heavily delayed games we’re seeing a re-started and rushed final product here.