Not only that, but it undercuts the value of the probably the biggest thing that Anthem gets right! We all talk about how good the core gunplay / mobility / character fantasies feel, but we’re not really pushed to develop the ways we utilize them.
Games like Destiny work way harder to get you to engage with their “verbs” - swarms of enemies are best handled with grenades, AoE heavy weapons & AoE supers, while beefy damage sponge bosses are best handled with single-target stuff, etc. Some projectiles are telegraphed and can be dodged, while others can’t. Anthem…doesn’t really do that…! 90% of the time, if you’re shooting the things in the head and using your abilities as soon as they come up, you’re basically playing optimally.
I always think of those titan enemies’ ring of fire attack, the one that forces you to watch out and either jump over or run under them. That’s an idea! But that’s the exception and not the norm, and Anthem’s toolset absolutely deserves to be explored with more of that stuff.