Melos Han-Tani and Marina Kittaka, the duo behind games like Anodyne and Even the Ocean aren’t exactly unknown in indie game circles. But beyond their lovingly crafted games they also write everything from interesting development blogs [1, 2, 3] and Twitter tidbits to longer form writing.
Here’s Melos discussing a future of games that we didn’t get:
What is interesting about hearing Horii and Miyamoto talk, is their youth and candidness. If we get an interview nowadays, it’s usually in vague, marketing-safe terms. You can actually see some of their anxieties, doubts, and design conundrums in this interview. Horii is in his mid-30s, Miyamoto his late-30s.
— Lost Futures of Miyamoto (The Ghost of Ys I) (the blog is regularly updated)
And Marina about working towards a different games industry:
In answer to this perceived scarcity, The Industry swoops in with a promise that technological and design mastery can “make” people feel. It does this not only blatantly in marketing copy or developer interviews, but also in unwieldy assertions that games can make you empathic, or through the widespread notion that games are an exceptionally “immersive” art form due to “interactivity”. Embedded in this promise is the ever-alluring assumption that technological progress is linear: games overall must be getting better, more beautiful, more moving, because that is simply how technology works! Or perhaps it is the progress itself that is beautiful — each impressive jump towards photorealism delivering the elusive sense of wonder that we crave.
— Divest from the Video Games Industry!
They’re very funny, often writing with a warmthness that makes its way into their games. Absolutely two of the most interesting people working with games right now.