I can’t say anything that I’ve read here that captivated Austin about Nier:A or Bayonetta really moved me about those games. Bayonetta was fun to play, but its story felt pretty lackluster to me until the second game. I don’t like Nier:A to the point where I’m dreading its inclusion in FFXIV, a game I do enjoy. I tapped out on Revengeance b/c I didn’t like it’s core mechanics and it wasn’t that good of a story for me either. I’ve never played DMC; it’s gone on for a long time as a franchise and I’m too late and no longer have the time or willingness to drop on it just out of obligation to experience it for the sake of others.
I’m disappointed that the game doesn’t engage with any sort of in-depth critique on policing and the systems it uphold. Disappointed, but not surprised. That alone, as well as the fact that I’ve never really been too interested in games with an Anime aesthetic, kind of made it really nebulous as to whether or not I would throw money at this as opposed to Daemon x Machina, which I played the demo for. The price tag also made that nebulous.
In spite of Austin’s critique, I honestly find myself more likely to buy this game now than I was before. His description of it makes it feel kind of slice-of-life-y when it isn’t about the combat, and I can enjoy that. Characters don’t have to be completely fleshed out for me to enjoy them, and I don’t need to know someone’s tragic backstory in order to like them or want to help them. The fact that the combat doesn’t seem to need huge amounts of depth and building is also a selling point for me personally. Builds are fun, but I can get too hung up on them and then that keeps me from playing the actual game. If I can just battering ram my way through the combat to get to points where I can talk to people, I’m fine with that. I’ve never cared about getting a good score in a level or a trophy at the end of it, and I never will. Progress is it’s own reward.