I beat it! Dekker survived! All is good!
I’ll be honest, besides having played a bit of the Mechwarrior 2 demo and some MW 3/4 at a friends place a long while ago, I knew nothing of BattleTech until know. Heck, I wasn’t even aware that there was a larger universe behind it until the Kickstarter campaign for this game.
This game did a lot to pull me in to the universe. Almost to the point of wanting to pick up a few of the novels to see what they’re about (tips are welcome!). It seems cheesy, royalistic and ridiculous, but damn if I haven’t been sold on some god damn space warfare!
What a great campaign, too. This sort of campaign where you muck about doing mercenary stuff in-between story missions seems to have fallen out of favour since long ago, and not for bad reasons—there was a time when most RTS’s (although this isn’t one) where mostly about killing the enemy, making too many missions too similar to each other. Then came a wave where almost all missions were unique, but sometimes you just want to build a damn base and kill the enemy! BattleTech hits an almost perfect balance of story missions with unique elements, and regular missions where you can just land your squad, blow up shit, and still have to stay on your toes.
It’s such a great campaign structure! Falters a bit in the end game, but the combination of sometimes being stressed for resources (thus being forced to go through missions to stay alive), being able to eject your soldiers and even withdraw completely really works to keep you on your toes. It’s been an amazing ride.
I’m really hoping that HBS will get the chance to follow up on this series with some more mechs, new style of engagements (maybe something to encourage fielding more light mechs) and missions. What a fantastic studio they are turning out to be.
Now, from this long strategy game with RPG elements to a long RPG with strategy elements: Pillars of Eternity 2. What a spring for tactical games!