I was struck during the Waypoint Radio episode concerning Breath of the Wild when Austin mentioned that, among the rewards a player experiences upon going to a named location in the map or following a path were moments of beauty and fantastic vistas (my paraphrasing and vague memory) I found it really interesting to think of as art direction or a non-mechanical scene as a reward, but that certainly is true.
I guess when I talk about beauty, I mean in a larger sense. Pretty things are certainly beautiful, but beauty, to me, is something that is pleasing or satisfying in a way that is indescribable.Intricate art direction can be beautiful, but so can pointless mini games that add a sense of humanity. I know this is a very loose definition, so feel free to suggest something else or bypass it entirely.
What is an aesthetic, small, or non-aesthetic part of a game that you found rewarding, compelling or beautiful?