If you saw my first five minutes with Session, the new skateboard sim from crea-ture Studios which enters early access on PC today, you might think I was a competent digital skater. Flicking my controller’s thumbsticks, each one controlling one of my on-screen character’s feet, I was nailing kickflips all across New York’s financial district. Then I saw it: An extremely grindable rail. And for the next 20 minutes, I fell on my ass. Repeatedly.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/3kxa9k/behind-the-scenes-on-session-the-game-picking-up-the-skate-4-torch