for me, best story isn’t just in the story itself, but also how it’s told. @diglett, i agree that iconoclasts really…went for it, but i’d also argue that that game is overwritten as heck. it’s got themes, but it’s a bit too enamored with its gravity for my taste.
that said, i have to then (somewhat hypocritically) shout out god of war, which did an enormous number of things wrong, but got a lot of moments very right. i think its failings, more than anything else, are because of the writing team’s blind spots; i think its core discussions of cycles of violence largely work quite well.
celeste is also another no-brainer (and is the only game to make me cry this year), but i think my top answer would have to be return of the obra dinn. i played it like a month ago now, and i still think about it. it’s a game that, on top of just a good story, has gameplay that is built around discovering that story and all its facets. lots of games feel like they just sort of…have characters because they need to. obra dinn is the best storytelling of the year in my opinion because it forces you to think and care about that crew. it also is confident enough not to give you absolutely every detail, and i love it for that.
also, @Navster, hell yeah, raimi spidey is best spidey <3