I should further clarify: I think it would be cool if Anthem was fixed. But knowing everything we do about its development, the terrible studio leadership, the projects its bloat killed and talent is drove away, and the understanding that Casey Hudson came back to the company to finish the game tells me that the want to fix Anthem is not a creative desire bu the devs in the trenches (or at least most of them) but one by Hudson and some of studio management itself, which is how Anthem got to be the mess it is in the first place.
FFXIV’s fixing was an act of humility and trying to right a mistake. But Anthem? This feels more like an attempt for management to heal their bruised egos, and I haven’t seen enough to suggest to me they aren’t just going to crunch their devs again or will actually plan out their goals for the project.
They called the game Project Dylan! Hudson and those in charge want to make Anthem worthwhile because it is their biggest stain, not because they did wrong by their fans.
The language I’m seeing between FFXIV’s fixing process and the general tone from Bioware tells me no lesson has truly been learned. This feels like egotists wanting to continue feeling like they’re the big special boys again. They called crunch “Bioware magic.” They have not earned my good faith.
I want to be proven wrong, and hopefully I will be, but just the sheer number of bad decisions made by Bioware in the last decade can’t be ignored.