It’s been 4 years since Bloostained met its goal on Kickstarter and now it’s finally out.
Thought I’d make a discussion thread for it.
I backed the game back then and have been following it casually in my e-mails since; along the way they’ve been sharing early development footage, character and creature art, small snippets of features they’ve been excited about and at least one re-haul of its controversial art style.
For a while I thought it looked shaky, I remember being in the camp who found the art style and environments underwhelming, and when Might No.9 was critically maligned I had little faith in the developer to make good on it. Honestly I thought the 2d game they released last year looked kind of eh as well, a bit bland I suppose.
Now that the real thing’s out I’m pleased to say I’m enjoying it quite a bit.
If it wasn’t obvious enough, it’s incredibly Symphony of the Night era Vania, in some very detailed ways too; to take some examples, it lets you do the quick-hit if you attack just before you hit the ground, diagonal strikes are totally there, motions for secret special moves, secret walls, warp mirrors, you can sit on various chairs just for the hell of it, there’s a librarian poop-chute.
The pointed Castlevania tropes don’t feel like they’re cheapening the experience as much as they feel like an Igarashi trademark, a best-of of the series with a fresh set of characters in a new universe.
If you picked it up or got a copy from backing it, what do you think so far?