With From games that always kind of pissed me off on principle because Demon’s Souls and on, like everything about them is explicitly designed around talking with other people about stuff you ran into and exchanging information with folks. I know there’s a bit less of that in how Bloodborne and Sekiro are built but still.
Speaking of which this is definitely one of the best games of the year for me too. Though the only 2019 games I’ve gotten are this, Sekiro and Judgement so…
I mean, exploration is interesting to me, it’s just health-sponge bosses and progression based on repetitive farming isn’t. (I also look askance at Bloodstained locking UX improvements - like quick-swap keys - behind in-game collectable, but since I am nowhere there yet, that’s moot.)
Really though, the problem here is me: I just need to stop trying to make myself enjoy a genre which I obviously don’t like most of the design assumptions of.
I’m still pretty early in, I think, but I’m far enough that I’ve got a few quick change slots already and honestly, before you get them there isn’t much of a need for them. You don’t have many shards, basically no utility items, and none of the enemies by that point have really strong resistances. It’s not like in Order of Ecclesia where if you’ve got swords on your arms skeletons will murder you dead.
As for me, I’m annoyed because I’m pretty sure I was almost at the end of a boss fight when one of my jump commands just… didn’t happen, so I walked into her and died. But I’m annoyed in a “Maybe I should re-buy this on PC so it doesn’t drop button presses” sort of way, which is good(???)
So I finally beat Zangetsu after stumbling across that lovely shard from the archer fellas and then grinding it up to something like Rank 4 Grade 7 and then just shotgunning him in the face with it.
I beat the next boss I came across (the stained glass hand thing) relatively easily and like the game better now that it’s actually starting to give me all the different types of shards. The little knight friend is especially helpful so far. And, you know, anything annoying now gets hit with roughly a thousand arrows until it goes away, which helps.
So it looks like I’m officially in! At least until I come up against another gnarly boss thingy, ha.
That archer one, you’ll be able to take it over halfway through the game and it’s great against bosses too since they’re usually big enough that you’ll never miss.
Does anyone know if you get more 8-bit coins later? I got the Shield, but now I basically never use it. Was kind of hoping to try out a different one, hoping I haven’t locked myself out of trying the rest of them for this run.
Pretty sure you can get them from the shop right away for 4000 gold. Unfortunately I found that to be a pretty steep price for most of the game. So deconstructing is probably a good idea.
Yeah i was gonna say the Zangetsu fight suuuucked for me but once I got past that I got Welcome Company which has been my best friend for the entire playthrough in addition to lovely summon friends.
I’m about 80% done now and aside from really getting absorbed in the cooking system, I’m pretty much ignoring min-maxing and elemental resistances and any system I don’t really care about, and I don’t feel like I’m losing anything for it? I have a build I’m comfortable with, I’m able to solve most fights pretty handily and if I lose one I just go make more cooking items.
Honestly it feels just GOOD in a really weird, undefinable way. Exploring all the new areas and seeing the different styles has largely been a delight, even if I did get a little bummed/bogged down in Backtrack City for a bit.
It doesn’t try to like, be anything different than a pretty damn good standard Metroidvania and that’s ok and what I expected tbh. Not to say that folks being frustrated it doesn’t try anything new isn’t a valid criticism, but for me it’s nice to have those games, have La~Mulana, but also have this style of Metroidvania that I fell in love with back in my life.
At first I thought there’d be some progress option bunny girl unlocks since it’s on the same slot you put grabby hand but it’s literally just very powerful?
Sounds fun, might try it out, haven’t really played around with any kick based weapons either thus far.