This reminds me of my feelings about MGSV, and how the ending of that game, accidentally or not due to that game’s obvious unfinished state, had this feeling of total coldness. Kojima is obsessed with the American Empire and how bad it is, clearly. You’ve been fighting in the Third World for so long and defeated every villain you set out to defeat, so what are you still doing here? There’s no final closure, no big payoff and victory parade, just an endless quagmire of content that you can sink infinite hours into. Even after winning every battle you’re still there, still fighting, often relighting old missions, with no clear goal anymore. And at a certain point you’re collecting nuclear bombs, giant robots, and an army of thousands to do… what with? Well to keep feeding your own military industrial complex which keeps you fighting which keeps you feeding your war machine.
I can’t imagine Call of Duty pulling off such a tone because the game needs to be “fun”. There was nothing fun about the last few hours of MGSV, just confusion and an anti-climax, and an admitted ham handed reveal that you were the bad guy all along, and the only way out is just to stop.
I don’t think MGSV’s finale makes a great game but it does make a better statement than whatever this game is trying to do.