big red one is the most underrated call of duty with the most impactful story. judging by the amount of big red one images in the trailer id assume the devs are trying to go for the same story structure as cod 2âs predecessor.
Great article, but I feel the need to point out another overlooked American World War 2 campaign: that time the Japanese invaded Alaska. Contrary to popular belief we are part of America.
The aside about World at Warâs invisible morality system blew my mind a little bit, because I just played it a few months ago and I had no idea that system was there. (I got the âgoodâ ending, btw.) A lot of adventure games like Life is Strange, Telltaleâs library or Dreamfall Chapters are obsessed with choice and consequences, and they take every opportunity to tell the player âwhat you just did will change something.â So itâs cool to see Big and Dumb Call of Duty do something clever and subtle in its storytelling, even if all it changes is part of the epilogue. Even though WaW is almost 9 years old it feels like a hint of what blockbuster action games will be in the future, taking the playerâs actions into account behind the scenes, allowing role-playing without breaking the flow of the action and narrative.
Iâm glad someone noticed this. Many tend to forget that several of the Aleutian Islands were occupied for a long period of time by the Imperial Japanese military.
A lot of the disappointment for me with this lies in the fact that Battlefield 1 at least made an attempt to tell stories about World War I through multiple perspectives. They showed how dangerous and terrifying the circumstances were during that time (Especially that paragraph about the short lifespan of early combat aviators) The moment COD:WWII showed the Omaha Beach scene it felt like they were basically making a polished and better looking Call of Duty 2.
It probably wouldâve been better if it had been set in other theatre of operations, much like WaW tried to (That game just had bad timing coming out after COD4) by covering Peleliu and the Sovietsâ push across Eastern Europe.
Also, while I agree that while The Pacific wasnât as popular because it showed the war in a more brutal light its predecessor, the jumping around between characters also made that series a little disjointed personally and it wasnât until Sledge gets into the Marines (Halfway through the series) that I started liking it.
Itâs hard to dispute this article and I definitely agree with it. I think the âlong breakâ from World War II games has encouraged a conservatism in this gameâs setup, as the Normandy beaches no longer feel so âdoneâ in the pitch room than they might have done ten years ago. As a historian, itâs a definite shame, because I feel like, as Rath points out in the article, World War II went far beyond Europe in its importance.
Iâm not going to bag on the developer for deciding to go with what they did and this game may still be surprising, although Iâm not a Call of Duty player.