I largely disagree with Andis take. Not only does the majority of the footage weve seen take place in interiors with dark backgrounds similar to the cherry picked examples from previous games (making the “im not an artist why cant capcom notice this?” jab come off as pointlessly smug) the exterior location we have seen does take steps towards readability. It operates on basic color theory - the foreground is primarily teals,blues and greens against a yellow and brown dominated background. The idea that players cant discern the yellow bridge in the background that leads off into the distance isnt on the same plane as the predominately blue blocky shaped foreground tiles is frankly absurd. Its as disingeous as if I claimed players wouldnt be able to see Mega Man in any of the NES levels with a predominantly blue background. While I agree the yellow flying enemies could be hard to read, thats more to do with the enemies palette than the background as a whole and making the visuals into sprites wouldnt magically fix the issue.
Just because you for whatever bizarre reason think every 2.5d game is trash (unless you need to dunk on something and then suddenly its all of them but guilty gear) doesnt mean its inherently flawed. Thats a lazy, hacky premise.