One of the features that’s easy to take for granted in recent Devil May Cry games, and a huge reason the games are so flashy and impressive to watch in the hands of great players, is the ability to switch “styles” on the fly. In Devil May Cry, styles—trickster, swordmaster, gunslinger, royal guard—result in alternate movesets that emphasize different traits, such as movement or defense. The concept of styles was first introduced in 2005’s Devil May Cry 3, but at the time, with no way to swap in real-time. Instead, it was handled at checkpoints.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/m7qg98/capcom-will-soon-canonize-a-devil-may-cry-mod-thats-existed-since-2014