If you liked Patchwork, check out Cottage Garden. It’s from the same designer (Uwe Rosenberg), and has roughly the same mechanics. You’ve got the grid you’re trying to fill with weird-shaped pieces and a ring of them in the middle of the table.
It adds a board in the middle with a grid of choices, and you only have access to certain pieces at any given time. Instead of spending the whole game filling one big grid, you’re filling two smaller grids while trying to leave certain spaces with pots and cloches uncovered - that’s how you score points.
The scoring is slightly more complicated - you’re moving individual markers up a track that has a distinct endpoint, so you can sometimes be in a position where you’re “overspending”. Part of the fun becomes figuring out how to maximize which markers you move.
Unlike Patchwork, it’s 2-4 players, but the game is super playable with 2 and basically feels like a chunkier version of Patchwork. It doesn’t take that much longer to play, either.
I’m not sure how heavy y’all get with board games, but Rosenberg also made A Feast For Odin, which is a big gigantic hour-plus worker placement game based primarily around that “fit things onto a grid” mechanic. My understanding from an interview I can’t find right now is that he was developing Feast and loved that grid mechanic so much that he spun it into the other two games.