The tabletop games market of the early 1990s was a curious place. Some things were almost identical and some things were so very, very different. All the same enduring staples existed then as do today, brought out again and again for holiday gatherings. Scrabble had players pouring over dictionaries and every themed version of Monopoly dragged on for hours. For most people, this was the sum total of tabletop gaming, but right at the fringes of the scene were a collection of niches as slim as they were specific.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/7kp8ve/catan-25-anniversary