'Citizen Sleeper' Is a Game About Finding Home in a World That Hates You

The Sleeper wakes at a remove. Their body, slow to act and slower to provide sensory feedback, feels miles away. Even this body, of metal and synthweave muscle, feels like as much of a memory as their human skin. This means that they are sick—that someday soon, they could die. They focus their attention away from the sea of digital threads before them, and onto their synthmeat and the muted way it feels the world. Their mind reaches, tendril-like through muscle, and nerves, and synthetic veins. The feeling comes back in a wave, one that almost crushed them the first time it broke against them.


This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/jgmzzy/citizen-sleeper-review