So with all this talk recently of Media Molecule’s “Dreams,” and the democratization of game making as a creative enterprise, I find myself personally rather spoiled for choice and yet paralyzed with exactly what tools might fit best for what I want to make and why.
For backstory on me, and then I’ll open it up to more of a general question, I did Writing and New Media in college, where part of the course was exploring how to write in non-traditional (I.E novel, short story, etc) forms using things like, for example, Adobe Dreamweaver for HTML editing, or video editing, or combining audio visual aspects with standard writing in ways that often times I find come fascinating close to the more narrative “walking simulator” style of games, except with a bit more emphasis on the words and less on visual setting.
I really enjoyed working within that space, and made using Dreamweaver a blog style reinterpretation of Charlotte Perkins Gilman’s “The Yellow Wallpaper.” It was a good time, and I’d love to do something along that line again except with more gaming oriented toolsets, but I just don’t know where to start or even if I have the right skillsets to make it even work.
So here is the pivot: If you are like me, and find yourself wanting to make a video game, but don’t really have much else beyond a dream and a smile in terms of where to even start, share your thoughts. What are your ideas for games, what toolsets would you love to know more about or are you like me and are so lost you don’t even really know what is out there at all? Where do you think you’d find the most challenge (for me it would be visual art, as I can’t draw or do 3d art to save my life) and the most success? And finally, for those coming in here with a bit of knowledge and experience to your name, what are some general good tips, or best tools to use starting out, or good things to really deep dive into, even if you’re doing small or personal projects?