So, like everybody, I was totally struck by Cuphead’s art style when it was announced. But the gameplay really didn’t appeal to me, especially back when it was still a boss-rush game.
But I got swept up in the zeitgeist and I picked it up, and now I’m the proud owner of $100 worth of vinyl from the game.
It’s structured in a way that really softens the moment-to-moment difficulty; you can attempt at least 3 different levels at any given time, and a winning run in a level seems to top out at 5 minutes. There are also a good number of cheap, early upgrades that make some of the tougher elements (parries and dashes) easier to learn.
The art really is all it’s cracked up to be. There’s a few areas where it seems like corners were cut (level finales just flash words on screen, rather than showing any new animation), but if we picked those nits, this game probably never would’ve come out.
That said, there was also a lot of talk about the game ignoring the political/racial connotations of 30s & 40s cartoons. It seems like MDHR changed a couple character designs in response to this, but obviously the influence is still there (and bosses like a stereotypical Egyptian genie still remain). I also watched a couple of featurettes about the jazzy, big band music, and was dismayed to see a recording studio full of white people… (Like I said, I still ended up giving them a bunch of money for it )
Anybody enjoying/avoiding/thinking critically about this game?