It feels like every year AAA games are getting longer. As single player experiences vie for audience attention against "forever games," they've started ballooning in scope and scale. It's a blurry line between making a game that feels bloated and making a game that offers a lot of options for myriad tastes. We discuss how Fire Emblem: Three Houses is walking that line, what '20 second levels' are in Mario Maker 2, and whether or not A Way Out was actually a great game in this episode of Waypoint Radio. You can listen to the full episode and read an excerpt below.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/8xzwax/dang-fire-emblem-games-have-gotten-really-long