Built in the image of the Left 4 Dead franchise, Darksburg asks players to put aside their petty differences and work with each other toward a cooperative goal. That goal is always somewhere over there, and the path between here and there is generally through a massive horde of zombies that need to be taken out bit by bit. This can be made as easy or as hard as you want it to be, and it all comes down to communication. Can you talk it out? Can you overcome gothic horror together? These are the questions that Darksburg asks.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/g5xdd3/darksburg-early-access-left4dead-meets-diablo