I noticed we didn’t have an actual thread just for this game. There’s threads about content surrounding the game but not one dedicated to discussing it.
For those that may not know, Dead Cells is a 2D pixel art rogue-lite metroidavania style game with extremely fast and fluid combat similar to Symphony of the Night or a 2D Dark Souls. It has similarities to Rogue Legacy in structure albeit a little bit more linear, but combines it with many aspect from other games from the genre.
There’s plenty of video content out there.
I’ve been playing the game for 3 hours and I’m rather enjoying the moment to moment gameplay and combat. It’s so fluid and pulling off complex moves is really easy. I’m not 100% sold on the structure of the game though.
I managed to get to one of the first bosses that takes places on The Black Bridge and managed to kill it. It was a really good feeling which invokes feelings from other Souls-like games, narrowly squeaking by with a little bit of health. I died shortly after and had to restart from the beginning since this is a rogue-lite obviously but when I got back to the same area I found that the boss had respawned. I was genuinely shocked at this. I honestly thought that once I defeated a named boss in the game it would stay dead, allowing me to proceed to the next area or at least give me some kind of ability to get to this part of the game much quicker.
This bugged me because it seems the game wants to have big event style boss battles from a Souls game, but not reward you with the catharsis of dispatching them for good. The fact that I know the only way I’m going to proceed is having to fight the boss again bums me out a little bit. In addition I’m starting to wonder if that’s how it’ll be at the subsequent bosses as well.
I know this is a rogue style game and that’s generally the point, but I feel the design there is trying to combine two things that don’t mix. If you have a Souls style boss encounter it needs to stay dead after you kill it.
Any I completely off base here?