And I continue to be the only person on earth that likes the DS3 a whole bunch, though even for me mushy triggers do Souls schemes no favours.
I finally got a hold of DeS a few months ago, after my partner got me into Souls, and I kept saying i’d play it before the servers go down and… am not super upset I didn’t. For one, I played Dark on PC, so I’ve never been willing to try flipping on any of the no-anti-cheat online shit. Souls is already an offline game for me in my head, and recently playing Bloodborne without PS Plus is just further solidifying that idea in my head (though I still wish BB didn’t forcibly segment online/offline the way it does).
For another, I dunno, I feel like all the Souls games have smartly-integrated multiplayer, thematically speaking, but the themes don’t need it. It’s super neat and ambitious, i appreciate it, but the fictional layer between me and the game’s communication of anxiety breaks down when actual real-ass people are existing in varying forms of hostility. Abstracted & fictionalized anxieties can be good catalysts for dealing with those emotions outside the text, I have a penchant for that fictional anxiety, not so much when it’s my real-ass actually-existing anxiety. Doesn’t help that the Souls crowd has the reputation that it does.
I still hope people find a way to preserve it someday, though, because it’s still a part of the art and still one of the more artful integrations of multi- into single-player out there.