i watched the two hours or so of a playthrough this morning, and one thing that struck me immediately – alongside the really obvious parallels to antiblack racism and u.s. slavery mentioned upthread, which were as blatant as some truly unnerving recreations of pre-civil war imagery – was the weird framing around employment and androids, which seem to be intentionally invoking a lot of anti-immigrant sentiments?
(spoilers for the first hour or so, cw: replication of direct racist/anti-immigrant violence for Robot Bigotry) there’s a scene where android markus, played by jesse williams, can (/automatically will?) encounter a group of protesters while he’s out shopping for paints. the protesters are verbatim leaning on the angle of (paraphrased) “Androids are stealing OUR JOBS, which should go to REAL PEOPLE!”. when they see markus, they immediately surround him and shove him to the ground; their intent seems pretty blatantly violent, and it’s only because a police officer intervenes (lmao!) that they don’t hurt him further.
of course, because this is a david cage game, he doesn’t seem to – at least so far – know what to do with the real-world equivalent to that, either, because (spoilers) in detroit’s universe, the national unemployment rate has just hit 37%. (for reference, the same statistic during the great depression was a high of ~25%. the great recession in 2009 only saw a high of ~10%.) cage has deliberately spiked the rate much lower and directly positioned androids as the “reason”, in-universe. there’s still a chance that this could be a totally thoughtful reversal or more directly reflect discussions in the u.s. post-civil war, etc etc, but the setup so far has felt extremely off and extremely cluttered when combined with the game’s obvious other themes.
edit: also, as soon as i posted this, (spoiler?) a black man looked at a white android walking into a bar and went “Shit, I thought androids weren’t allowed in here.” which is the most david cage thing i’ve seen so far

