Makes extremely *Eehhhhhhhhh!* expression.
So it’s nothing we didn’t already see two (?) years ago at E3, not exactly giving any new information we didn’t already have.
I’m not even sure there’s enough writing in the demo to really say that much. It’s self-serious, middling performances, which can quickly turn on how charitably you’re taking it in. Over the weekend I watched the triple of scifi movies Netflix brought the distribution rights for in 2018. Annihilation, The Cloverfield Paradox, and Mute. Oh hey, scifi stories that are basically there for the ride (and spectacle) and can veer drastically between what they intend to be emotional notes and dropping that to focus on the aesthetics or scifi contrivances. Hey, I just remembered Altered Carbon came out this year too.
This is probably going to end up towards the bottom end of that scale (although visually some of the flying stuff in Mute is probably worse CGI than in Detroit - how did that get released like that?) because David Cage will have refused to listen to other writers, to let actual directors manage the mocap sessions, or to actually change things based on notes from editors. But there’s not a lot in this demo on which to base that (more the long history of having hope that maybe the writing will get better in the next game when it never does).
It still looks nice for real-time rendered but the player-controlled animations continue to lag behind the cinematics (with constantly improving visuals making the gap more and more pronounced) in a way that makes me feel like there’s got to be a major step up in that area. It’s not outright farce but it’s starting to make you wonder who bothers throwing more investment into the visuals only to hand over movement control to the player and watch their avatar bumble around the scene totally unlike the mocap movements for the rest of the experience. When a protagonist needs to climb all over terrain then maybe you cut it some slack but being unable to navigate a perfectly flat apartment without looking terrible trying to navigate round a table - stuff could do with getting some more focus.