Generally, in RPGs in order to have the best stats and buffs I have to wear less than flattering outfits/armor. First noticed this in Dragon Age: Inquisition as I couldn’t get my character to ever look like they had a fashion sense without being completely squishy. It’s hard to romance Josephine when she completely outclasses me in the wardrobe department, right? RIGHT?
In Fallout 4, I tried to start my character out as a typical 50s housewife who undergoes a transformation throughout the game to effectively become Furiosa. I had different hair styles lined up and different outfits to go with it that I wanted to equip, but I found that about an hour into the game I was just using the armor with the best stats, and kind of got taken out of the experience because I looked so…basic.
I could go on. In the Witcher 3, I stuck with the default armor for FAR TOO LONG because everything else just looked BAD on Geralt.
Does this happen for anyone else in RPGs?
Wouldn’t it be kind of cool if RPGs divorced stats and buffs from the outfits, allowing for a more fashionable/awesome playthrough? Or maybe just relegated stats to patches or bangles or something that just didn’t look generally boring or awful?
How would you solve this problem?