I think Infinite was a competent game. I didn’t think it was a Bioshock game.
Bioshock was borderline horror, or started on that tone, and never really completely broke it. It was dark, moody. Everything felt lived in, most things felt died in. It was being the witness to the aftermath of an unchecked society, and it was awesome at that.
Infinite… wasn’t moody. It felt like state fair, (Built last week, here this week, gone next week.) and never dropped the tone. Not through the murder, the uprising. That tone just didn’t work for me. Not as a part of the series. What did they keep? The magic system, the name, the world of the ip, but nothing else.
I see a 15 foot tall golden statue of Lincoln with a minigun, and all I can think is that the game had lost the identity it built. Much in the same way, I imagine, ODST sits apart from the rest of the Halo series. Tons of people hated the game, because it really didn’t feel like the other games, turning it into a lot of people’s best or worst game in the series. (When people either love the new tone, and fragility, or wanted more Halo.)
So, I suspect I’d love another Bioshock game.
I suspect I’d have no interest at all in another gun-romp with plasmids through a generic mish-mash of themes in pretty standard if not dated combat, with the possible perk of sometimes using a hook to move around an arena in extremely predictable, designer built ways.