Doom ripped and tore its way into the public consciousness in 1993. For more than two decades, the hellish shooter has helped define first person shooters. The music is iconic, the violence is over the top, and it has never stopped getting attention. Thanks to the open source nature of its code, programmers have ported Doom to cameras, toasters, and thermostats. Popular Doom mods are still coming out. Series co-creator John Romero recently released an unofficial sequel called Sigil and Bethesda released an official mod raising the original game’s framerate earlier this month. Hundreds of industry workers credit modding Doom with getting them started in game development.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/5dmg8b/doom-will-never-be-eternal-without-mods