Double Fine's Take on Roguelikes, 'RAD,' Is Charming, But That's Not Enough

On paper, the pitch for RAD is awfully compelling. Double Fine, one of the few studios with a knack for successfully injecting humor into games, working on a stylish, accessible roguelike from the mind of Lee Petty, director of the studio’s excellent Metroid-style game, Headlander. But in practice, RAD brings some promising ideas to the table that quickly falter under the grind demanded by roguelikes, and all the chuckles in the world can’t do much to keep that at bay.


This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/9kewkp/double-fines-take-on-roguelikes-rad-is-charming-but-thats-not-enough
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This is pretty disappointing to hear since the game looked charming as heck. I suppose this will probably be added to my ever growing list of roguelikes I wish were just 5 hour games.

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