I finished DAI in January and enjoyed my time in it a bunch. I enjoy the roleplay, decision making, picking cool clothes and exploration more than anything else. The story arc itself was hit and miss but there were moments that rocked my socks off. Standouts for me were the orlesian court, the desert temple with everyone frozen in time, stumbling upon dwarven ruins and playing cards with everyone near the end of the story.
Looking ahead to IV I hope they have your AI companions to learn from their mistakes in combat, then make new more interesting ones. Having Cassandra, Iron Bull or Solas stand too far away from a dragon and trigger its wing ability made since the first time it happened. The dozenth time it was just infuriating and eating up health potions. Beyond the mechanical frustration, I know through cutscenes and dialogue that these characters are competent. Iron Bull and Cassandra especially are not the kind warriors who repeat tactical mistakes twice but the game’s AI says otherwise.
Ideally, my companions would make combat decisions that compliment their personality while also Each learning by fighting different enemies. Give me a better blend of Combat and story.
Also as much as I appreciate having cool content locked behind romances I’m only going to play a 90+ hour game once. Give me a chapter select where I can play through different love lines. My Inquisitor, Prudence fell hard for Blackwall and the relationship had an arc I didn’t see coming at all. It upset me and I felt betrayed and then learned to forgive. It made me wonder what I’d missed with everyone else.