Dragon's Dogma provides a better sense of "adventuring" than almost any game I have ever played


I just started really playing Dragon’s Dogma for the first time. This game is absolutely badass. It allows for you to get lost, it lets you screw up, and it lets you have second chances. It’s unforgiving, but it gives room to explore.

Let me tell you what happened to me:

I was deep in a dark - and when I say dark, I mean pitch black - dungeon. Bats occasionally nibbled at my neck, but I brushed them away. I reached the bottom of a gigantic spiral staircase and found an item.

Suddenly, monsters appeared all around me. I began to fight them but grew frustrated with my inability to kill them all. That’s when I realized: I don’t need to kill them. I just need to run.

Rather than sprinting back up the stairs, I noticed a small passageway. I found refuge there. I make my way through the passage, expecting it to be an escape route.

I walked slowly through it, having been safe for a short while. Suddenly, those invincible creatures I had just escaped begin rising all around me. I reached the end of the tunnel. The passage had been nothing a long dead end.

At this point, I thought I was screwed. I sprinted back towards the room I had fled. The enemies rose around me as I ran out of breath. Occasionally, one of my companions would rouse me when I am was out of stamina, and I would aid them as well. I was filled with terror.

I then ascended the pitch-black stairs I had strolled down so leisurely before. This time, I was tripping and running out of breath all along the way, barely dodging enemy attacks. I also escaped with the quest item I needed - thank goodness.

Had Dragon’s Dogma not let me tread down this passage with such safety, luring me into a false sense of security? Or, had it not let me sprint down a series of lengthy passages to a dead end? I never would have had such a gripping and memorable experience. It felt like I was adventuring because it felt like I was in a place that wasn’t designed for me. I was lost in a long-abandoned tunnel, and it felt like it.

What a truly strange, lovely experience this game is. I can’t recommend it enough for folks looking to scratch an RPG itch.

PS: Literally just writing this in the heat of the moment, so pardon the rough writing.


i just started playing it over the weekend and I am having a blast with it as well! being let lose into the world with very little direction and no level guide has been amazing. cant wait to play more.


A thing I really liked about my first playthrough is how much leaving town felt like you’re undertaking an actual expedition.

You have no idea how long it takes you to get to certain places and because it’s incredibly dangerous to be out at night, you have to make sure that you’re prepared for anything. And the longer you’re underway, the more tense everything gets.

I played this game for almost 300 hours now and playing it on Switch with a new character and even though I know how to get from place to place, this tension is still there. Sure there isn’t really much that surprises me, but I still have to make sure I leave town at the right time and carry an appropriate amount of items with me. And I know that when I make a mistake, I might end up in a very bad situation.


I think I seen your post on Reddit which made me laugh, I thought I had De Ja Vu.

I started the game when it came out on Xbox One but after a while i ended up forgetting about it. But im in the process of clearing out my back catalogue and i’ve restarted DD and it’s just so good.

But my days it can be tough if you trek of the beaten path


You absolutely did! Just to clarify for everyone, I posted this here, on Giant Bomb, and Reddit. I just wanted to hear folks’ thoughts on it :slight_smile:


I mentioned this in the other thread, but I’ve bounced off this game a couple of times already. Stuff like this is really making me want to try it again now though. I think just need to finally get through the first 5 or 6 hours or whatever to access all this amazing shit I always hear people talking about.


The beginning of the game can be a huge slog. This is the first time I’ve really stuck with it, and I’m not even that far into it yet. I’ve bounced off it countless times, and finally persevered after hearing Into Free on the podcast lol.


Do people have good beginner tips? I was thinking of starting as a magic class because I’ve been playing Sekiro and I need a change of pace, but I don’t really know/remember how classes work. Also, how do I friend people so I can be frenz with their pawns?


The general gist of it is that each gives you a different spread of stats when you level up. So, for example, if you want to be a caster but are worried about being too squishy you could level up a few times as a fighter to get some more defense etc. It is a good idea to gain some levels in different classes to get a variety of skills or augments. Strider, for example, gives you a very balanced stat spread.

Be careful about looking at character guides online though because they can kind of ruin the game. There is a huge min/max community out there and it basically means that you don’t actually play the class you want to until level 200 and you’re rocking the end game. That’s fine if thats what you want but it can really hinder your enjoyment the first time through the game because it means you are playing classes you are not necessarily interested in in service of a far off goal.


both the Warrior and Sorcerer class immediately give you access to an augmentation (a passive skill that you can use across all classes) that reduce melee/magic damage. You need to play a bit to get access to those classes but they definetely can help you with staying alive for a bit longer. All you have to do to get those skills is to unlock those classes and buy the skill. You don’t have to put any levels into them to get access.

Also I think you can’t really “friend” people in the game itself and instead the game pulls pawns from your console’s/Steam’s friendlist. There’s also this thing where you can share pawns directly via a code I think? But unless you’re friends with someone, and the pawn is either at, or below your own level, hiring them will cost you rift crystals (a secondary currency that you earn through playing the game, or by having your pawn being hired by other players)

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Gotcha. I definitely need to get some Waypoint Steam friends, then. (I’d like to do that anyway!)

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Check out the Pawn thread, people have been leaving their Pawn codes and gamertags

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All these new people getting into Dragon’s Dogma is awesome. I played it at release a whole lot (I think I went through the game five or six times and fought the Ur-Dragon countless times), so seeing people get into one of my all-time favorite games is truly something special.

I hope they make a sequel. It deserves one.


FYI for people worried about perfect builds etc.

This guy is pretty low production value but he knows his stuff.

TLDW: you really don’t need to min/max unless that is your something you enjoy.


To this point, something I forgot that I loved so much is the way that you gotta scrounge for some cash in your village to afford some decent gear before you actually set out. There’s nothing pointing you towards doing it, just the fact that your sword/daggers/bow etc are rusted peices of shit and there’s a couple of shops nearby. It very naturally made a cool sequence of me getting kitted out and ready to roll when it could have easily abstracted the process, kept it in a cutscene or just started you off with some decent stuff.

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Thanks for all the tips, folks. I really have to finish up Sekiro and Heaven’s Vault before I play this, but I’m having a hard time not just diving in.


Another thing I really like (and something that a lot of folks probably underestimate) is the fact that there’s an NPC that lets you duplicate almost any non-equipment item in the game. You can do some fun stuff with this (like duplicating a powerful quest item and handing in the forgery instead of the original), but it also kind of mitigates the hunt for rare upgrade materials later in the game.

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i just punched a golem to death, come get some


This sensation of “we need to set out to a place so we need to do some prep work and be sure to leave at the right time and even then we have no idea what’s waiting for us so it’s a real adventure we’ve got ahead of us” is palpable in this game already for me, and I’m barely even into it yet. Ditto the “yo, night time isn’t just a hue shifted daytime, nights are dark and scary and you’ve just got a puny little lantern to help” thing.

Like I said, I’m barely into the game at all at this point. I just did the early-game quest to escort a cart carrying the head of the hydra you slay to the capitol, basic early-game stuff I’m guessing, except I thought I left at the right time but instead somewhere along the way the sun has set and we’re descending into this narrow rocky pass toward the gates and it’s dark as HECK all around us and our little lanterns are tiny little glowing islands in the blackness and then all of a sudden around every corner there’s goblins and harpies coming at us from all directions and you can’t see them until they’re on top of you and everybody’s swinging weapons and firing off magicks and while I’m sure it’s not especially difficult the sensation of dark dread and pure adventure is amazing.

I rarely play one of these kinds of games where the night is this intimidating.


Between the hype on the podcast and the hype in this thread and the forum in general, I decided to give this game a shot last night and, while not far, holy shit this is the fantasy game that I always wished Monster Hunter was. I just… there is something about the sense of scale and wonder in the world and how it works that gave me the same feeling I get when you are reading an engaging book and feel as if you have totally immersed in the world without knowing entirely how it works. Kind of a drag there is no auto-target or camera locking (is there?!) but whatever clunky mechanical issues I have encountered are minimal compared to the joy I had in getting to go all out in a high fantasy setting.