‘Dread Delusion’ Embraces a Different Kind of Nightmare

Some nightmares do not frighten you. Instead, they grab and pull and writhe, recontextualizing your days and inverting referents. The feeling of hardwood begins to remind you of bone, or a street lamp first reads as an oddly shaped spire—these nightmares make the material feel like perversions of the real world of dreams. Dread Delusion, a new first-person RPG which just released in early access, is that kind of nightmare.

This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/y3pgqv/dread-delusion-embraces-a-different-kind-of-nightmare