Some nightmares do not frighten you. Instead, they grab and pull and writhe, recontextualizing your days and inverting referents. The feeling of hardwood begins to remind you of bone, or a street lamp first reads as an oddly shaped spire—these nightmares make the material feel like perversions of the real world of dreams. Dread Delusion, a new first-person RPG which just released in early access, is that kind of nightmare.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/y3pgqv/dread-delusion-embraces-a-different-kind-of-nightmare