'Endzone' Sticks to the Practical Details of Post-Apocalyptic City-Building

Endzone: A World Apart is a survival city-builder that finds a good balance between precarious dread and satisfying expansion. It's not aiming to be bleak and your village full of ex-shelter dwellers can grow and thrive under your careful guidance, but the operative word there is careful. Drought, famine, radioactive contamination, and sickness are ever-present threats and the one thing Endzone reliably punishes is complacency. Happily, that also makes it an ideal game for micro-managers who don't like city-builders that operate too much on autopilot.


This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/m7amdv/endzone-sticks-to-the-practical-details-of-post-apocalyptic-city-building
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Sounds like a post-apocalyptic Banished, which was a game I really liked. I’ll have to check this out.

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