Endzone: A World Apart is a survival city-builder that finds a good balance between precarious dread and satisfying expansion. It's not aiming to be bleak and your village full of ex-shelter dwellers can grow and thrive under your careful guidance, but the operative word there is careful. Drought, famine, radioactive contamination, and sickness are ever-present threats and the one thing Endzone reliably punishes is complacency. Happily, that also makes it an ideal game for micro-managers who don't like city-builders that operate too much on autopilot.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/m7amdv/endzone-sticks-to-the-practical-details-of-post-apocalyptic-city-building