Hey all. Newish DM and FatT fan here. With Hieron posting again, it’s made me take a closer look at the game I run for my partner and their friends. Specifically, it’s made me take a look at my storytelling and question how I’m running this game. Specifically, I’m looking for how to engage with themes without being a shitty storyteller. Our group is trying to be good about representation, making sure that we’re LGBT+ friendly, but we’re trying to engage with some of the themes of otherness in our characters and storytelling. D&D (and tabletops as a whole, I suppose) have always had some degree of exceptionalism built into the player characters, but as a primarily female group, playing characters all along the spectrum of queerness, I’m at a loss for ways to incorporate that into the storytelling without playing on harmful tropes. Stuff like telling the tiefling players that they get treated poorly because of who they are.
Part of it is that I don’t want to hit those harmful stereotypes anytime they have an interaction with someone, and part of it is that as a straight passing bisexual individual, I don’t have a good way besides those bad tropes to represent the otherness that is npc and the world at large’s treatment of things that are ‘abnormal’. Friday’s Waypoint Radio episode tackled Lovecraft and critical engagement with the media that you take part in, so it’s all the more relevant right now, especially as the party is thinking that we might start streaming our sessions. So does anyone have any suggestions as to ways that I could throw curve balls at them without being a part of the problem?
tl;dr I want to introduce roleplaying friction to my players without being reliant on racist or homophobic tropes that are not healthy for the game itself.