I continue to become a massive Epic fan.
The degree to which they’ve worked to make tools and assets, and asset stores, etc. available to game makers of all skill levels is still a huge part of it. Blueprint in UE4 is still my go-to “you want to learn how code works, but aren’t great with learning a new language?” use Blueprint, it’s C++, but on rails in an easy to understand format, and it’s plugged into an incredibly powerful engine for any* kind of project. (*Nearly.)
They also make a TON of money, but unlike Valve, and other huge companies in the space, we see a lot of what they do with it, and it’s pretty cool. It’s promoting the games and communities that made it for them. It’s sending VR dev kits to interested developers. It’s making tutorials for how to do cool stuff. It’s… a lot, and it’s just cool to see an infinite money machine put to good use. (The more I think about Valve, the more I love Epic.)
Them offering a flat 88/12 split (I’m still curious how exactly this stacks with the 5% engine use stuff, but even at worst math, it’s more generous than any other storefront by a lot. It’s also a platform every person playing Fortnite is plugged into. That’s a pretty solid starting point.
We’ll see how discoverability works out. Their assets marketplace has always been a little hit and miss for promotions, but easy enough to search.