Kotaku’s piece kinda sidestepped some of the more critical of the CCP discussion about that ruling, I think. Yes, lots of games in China are exploitative F2P. But that’s because the government restricted traditional platforms from ever growing there. Punishing the consumer rather than placing restrictions on exploitative F2P games (you can only charge minors X, show the odds on in-game purchases, etc.) feels wrong to me, especially since the Chinese government can place mandates on companies quite easily. Not to mention that it’s still quite difficult to access a lot of non-F2P gaming alternatives over there. The consumer has only been given one option and now is the one being punished. Cracking down on the consumer rather than corp isn’t what I’m about.